智能照明系统APP-本地串口
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LightingSystemApp-serial/.svn/pristine/c3/c37fe68b71da09f1c1a8d0748a6...

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import touchtrack from './touchtrack'
import {
Decline,
Friction,
STD
} from './utils'
import {
emitter
} from '../../mixins'
let requesting = false
function requestAnimationFrame (callback) {
return setTimeout(callback, 16)
}
function cancelAnimationFrame (id) {
clearTimeout(id)
}
function _requestAnimationFrame (e) {
if (!requesting) {
requesting = true
requestAnimationFrame(function () {
e()
requesting = false
})
}
}
function v (a, b) {
return +((1000 * a - 1000 * b) / 1000).toFixed(1)
}
function g (e, t, n) {
const i = function (e) {
if (e && e.id) {
cancelAnimationFrame(e.id)
}
if (e) {
e.cancelled = true
}
}
const r = {
id: 0,
cancelled: false
}
function fn (n, i, r, o) {
if (!n || !n.cancelled) {
r(i)
const a = e.done()
if (!a) {
if (!n.cancelled) {
(n.id = requestAnimationFrame(fn.bind(null, n, i, r, o)))
}
}
if (a && o) {
o(i)
}
}
}
fn(r, e, t, n)
return {
cancel: i.bind(null, r),
model: e
}
}
function getMovableView (weex) {
const dom = weex.requireModule('dom')
const animation = weex.requireModule('animation')
return {
name: 'MovableView',
mixins: [touchtrack, emitter],
props: {
direction: {
type: String,
default: 'none'
},
inertia: {
type: [Boolean, String],
default: false
},
outOfBounds: {
type: [Boolean, String],
default: false
},
x: {
type: [Number, String],
default: 0
},
y: {
type: [Number, String],
default: 0
},
damping: {
type: [Number, String],
default: 20
},
friction: {
type: [Number, String],
default: 2
},
disabled: {
type: [Boolean, String],
default: false
},
scale: {
type: [Boolean, String],
default: false
},
scaleMin: {
type: [Number, String],
default: 0.5
},
scaleMax: {
type: [Number, String],
default: 10
},
scaleValue: {
type: [Number, String],
default: 1
},
animation: {
type: [Boolean, String],
default: true
}
},
data () {
return {
xSync: this._getPx(this.x),
ySync: this._getPx(this.y),
scaleValueSync: this._getScaleNumber(this.scaleValue),
width: 0,
height: 0,
minX: 0,
minY: 0,
maxX: 0,
maxY: 0
}
},
computed: {
dampingNumber () {
const val = Number(this.damping)
return isNaN(val) ? 20 : val
},
frictionNumber () {
const val = Number(this.friction)
return isNaN(val) || val <= 0 ? 2 : val
},
scaleMinNumber () {
const val = Number(this.scaleMin)
return isNaN(val) ? 0.5 : val
},
scaleMaxNumber () {
const val = Number(this.scaleMax)
return isNaN(val) ? 10 : val
},
xMove () {
return this.direction === 'all' || this.direction === 'horizontal'
},
yMove () {
return this.direction === 'all' || this.direction === 'vertical'
}
},
watch: {
x (val) {
this.xSync = this._getPx(val)
},
xSync (val) {
this._setX(val)
},
y (val) {
this.ySync = this._getPx(val)
},
ySync (val) {
this._setY(val)
},
scaleValue (val) {
this._setScaleValue(this._getScaleNumber(val))
},
scaleValueSync (val) {
this._setScaleValue(val)
},
scaleMinNumber () {
this._setScaleMinOrMax()
},
scaleMaxNumber () {
this._setScaleMinOrMax()
}
},
created: function () {
this._offset = {
x: 0,
y: 0
}
this._scaleOffset = {
x: 0,
y: 0
}
this._translateX = 0
this._translateY = 0
this._scale = 1
this._oldScale = 1
this._STD = new STD(1, 9 * Math.pow(this.dampingNumber, 2) / 40, this.dampingNumber)
this._friction = new Friction(1, this.frictionNumber)
this._declineX = new Decline()
this._declineY = new Decline()
this.__touchInfo = {
historyX: [0, 0],
historyY: [0, 0],
historyT: [0, 0]
}
this._rect = {
top: 0,
left: 0,
width: 0,
height: 0
}
},
mounted: function () {
this.touchtrack('_onTrack')
setTimeout(() => {
this._updateRect().then(() => {
this.setParent()
})
}, 100)
this._friction.reconfigure(1, this.frictionNumber)
this._STD.reconfigure(1, 9 * Math.pow(this.dampingNumber, 2) / 40, this.dampingNumber)
},
methods: {
_getPx (val) {
// if (/\d+[ur]px$/i.test(val)) {
// return uni.upx2px(parseFloat(val))
// }
return Number(val) || 0
},
_getScaleNumber (val) {
val = Number(val)
return isNaN(val) ? 1 : val
},
_setX: function (val) {
if (this.xMove) {
if (val + this._scaleOffset.x === this._translateX) {
return this._translateX
}
else {
if (this._SFA) {
this._SFA.cancel()
}
this._animationTo(val + this._scaleOffset.x, this.ySync + this._scaleOffset.y, this._scale)
}
}
return val
},
_setY: function (val) {
if (this.yMove) {
if (val + this._scaleOffset.y === this._translateY) {
return this._translateY
}
else {
if (this._SFA) {
this._SFA.cancel()
}
this._animationTo(this.xSync + this._scaleOffset.x, val + this._scaleOffset.y, this._scale)
}
}
return val
},
_setScaleMinOrMax: function () {
if (!this.scale) {
return false
}
this._updateScale(this._scale, true)
this._updateOldScale(this._scale)
},
_setScaleValue: function (scale) {
if (!this.scale) {
return false
}
scale = this._adjustScale(scale)
this._updateScale(scale, true)
this._updateOldScale(scale)
return scale
},
__handleTouchStart: function () {
if (!this._isScaling) {
if (!this.disabled) {
if (this._FA) {
this._FA.cancel()
}
if (this._SFA) {
this._SFA.cancel()
}
this.__touchInfo.historyX = [0, 0]
this.__touchInfo.historyY = [0, 0]
this.__touchInfo.historyT = [0, 0]
if (this.xMove) {
this.__baseX = this._translateX
}
if (this.yMove) {
this.__baseY = this._translateY
}
this._checkCanMove = null
this._firstMoveDirection = null
this._isTouching = true
}
}
},
__handleTouchMove: function (event) {
const self = this
if (!this._isScaling && !this.disabled && this._isTouching) {
let x = this._translateX
let y = this._translateY
if (this._firstMoveDirection === null) {
this._firstMoveDirection = Math.abs(event.detail.dx / event.detail.dy) > 1 ? 'htouchmove' : 'vtouchmove'
}
if (this.xMove) {
x = event.detail.dx + this.__baseX
this.__touchInfo.historyX.shift()
this.__touchInfo.historyX.push(x)
if (!this.yMove) {
if (!null !== this._checkCanMove) {
if (Math.abs(event.detail.dx / event.detail.dy) > 1) {
this._checkCanMove = false
}
else {
this._checkCanMove = true
}
}
}
}
if (this.yMove) {
y = event.detail.dy + this.__baseY
this.__touchInfo.historyY.shift()
this.__touchInfo.historyY.push(y)
if (!this.xMove) {
if (!null !== this._checkCanMove) {
if (Math.abs(event.detail.dy / event.detail.dx) > 1) {
this._checkCanMove = false
}
else {
this._checkCanMove = true
}
}
}
}
this.__touchInfo.historyT.shift()
this.__touchInfo.historyT.push(event.detail.timeStamp)
if (!this._checkCanMove) {
// event.preventDefault()
let source = 'touch'
if (x < this.minX) {
if (this.outOfBounds) {
source = 'touch-out-of-bounds'
x = this.minX - this._declineX.x(this.minX - x)
}
else {
x = this.minX
}
}
else if (x > this.maxX) {
if (this.outOfBounds) {
source = 'touch-out-of-bounds'
x = this.maxX + this._declineX.x(x - this.maxX)
}
else {
x = this.maxX
}
}
if (y < this.minY) {
if (this.outOfBounds) {
source = 'touch-out-of-bounds'
y = this.minY - this._declineY.x(this.minY - y)
}
else {
y = this.minY
}
}
else {
if (y > this.maxY) {
if (this.outOfBounds) {
source = 'touch-out-of-bounds'
y = this.maxY + this._declineY.x(y - this.maxY)
}
else {
y = this.maxY
}
}
}
_requestAnimationFrame(function () {
self._setTransform(x, y, self._scale, source)
})
}
}
},
__handleTouchEnd: function () {
const self = this
if (!this._isScaling && !this.disabled && this._isTouching) {
this._isTouching = false
if (!this._checkCanMove && !this._revise('out-of-bounds') && this.inertia) {
const xv = 1000 * (this.__touchInfo.historyX[1] - this.__touchInfo.historyX[0]) / (this.__touchInfo.historyT[1] - this.__touchInfo.historyT[0])
const yv = 1000 * (this.__touchInfo.historyY[1] - this.__touchInfo.historyY[0]) / (this.__touchInfo.historyT[1] - this.__touchInfo.historyT[0])
this._friction.setV(xv, yv)
this._friction.setS(this._translateX, this._translateY)
const x0 = this._friction.delta().x
const y0 = this._friction.delta().y
let x = x0 + this._translateX
let y = y0 + this._translateY
if (x < this.minX) {
x = this.minX
y = this._translateY + (this.minX - this._translateX) * y0 / x0
}
else {
if (x > this.maxX) {
x = this.maxX
y = this._translateY + (this.maxX - this._translateX) * y0 / x0
}
}
if (y < this.minY) {
y = this.minY
x = this._translateX + (this.minY - this._translateY) * x0 / y0
}
else {
if (y > this.maxY) {
y = this.maxY
x = this._translateX + (this.maxY - this._translateY) * x0 / y0
}
}
this._friction.setEnd(x, y)
this._FA = g(this._friction, function () {
const t = self._friction.s()
const x = t.x
const y = t.y
self._setTransform(x, y, self._scale, 'friction')
}, function () {
self._FA.cancel()
})
}
}
},
_onTrack: function (event) {
switch (event.detail.state) {
case 'start':
this.__handleTouchStart()
break
case 'move':
this.__handleTouchMove(event)
break
case 'end':
this.__handleTouchEnd()
}
},
_getLimitXY: function (x, y) {
let outOfBounds = false
if (x > this.maxX) {
x = this.maxX
outOfBounds = true
}
else {
if (x < this.minX) {
x = this.minX
outOfBounds = true
}
}
if (y > this.maxY) {
y = this.maxY
outOfBounds = true
}
else {
if (y < this.minY) {
y = this.minY
outOfBounds = true
}
}
return {
x,
y,
outOfBounds
}
},
setParent: function () {
if (!this.$parent.__isMounted) {
return
}
if (this._FA) {
this._FA.cancel()
}
if (this._SFA) {
this._SFA.cancel()
}
const scale = this.scale ? this.scaleValueSync : 1
this._updateOffset()
this._updateWH(scale)
this._updateBoundary()
this._translateX = this.xSync + this._scaleOffset.x
this._translateY = this.ySync + this._scaleOffset.y
const limitXY = this._getLimitXY(this._translateX, this._translateY)
const x = limitXY.x
const y = limitXY.y
this._setTransform(x, y, scale, '', true)
this._updateOldScale(scale)
},
_updateOffset: function () {
this._offset.x = this._rect.left - this.$parent.left
this._offset.y = this._rect.top - this.$parent.top
},
_updateWH: function (scale) {
scale = scale || this._scale
scale = this._adjustScale(scale)
const rect = this._rect
this.height = rect.height / this._scale
this.width = rect.width / this._scale
const height = this.height * scale
const width = this.width * scale
this._scaleOffset.x = (width - this.width) / 2
this._scaleOffset.y = (height - this.height) / 2
},
_updateBoundary: function () {
const x = 0 - this._offset.x + this._scaleOffset.x
const width = this.$parent.width - this.width - this._offset.x - this._scaleOffset.x
this.minX = Math.min(x, width)
this.maxX = Math.max(x, width)
const y = 0 - this._offset.y + this._scaleOffset.y
const height = this.$parent.height - this.height - this._offset.y - this._scaleOffset.y
this.minY = Math.min(y, height)
this.maxY = Math.max(y, height)
},
_beginScale: function () {
this._isScaling = true
},
_endScale: function () {
this._isScaling = false
this._updateOldScale(this._scale)
},
_setScale: function (scale) {
if (this.scale) {
scale = this._adjustScale(scale)
scale = this._oldScale * scale
this._beginScale()
this._updateScale(scale)
}
},
_updateScale: function (scale, animat) {
const self = this
if (this.scale) {
scale = this._adjustScale(scale)
this._updateWH(scale)
this._updateBoundary()
const limitXY = this._getLimitXY(this._translateX, this._translateY)
const x = limitXY.x
const y = limitXY.y
if (animat) {
this._animationTo(x, y, scale, '', true, true)
}
else {
_requestAnimationFrame(function () {
self._setTransform(x, y, scale, '', true, true)
})
}
}
},
_updateOldScale: function (scale) {
this._oldScale = scale
},
_adjustScale: function (scale) {
scale = Math.max(0.5, this.scaleMinNumber, scale)
scale = Math.min(10, this.scaleMaxNumber, scale)
return scale
},
_animationTo: function (x, y, scale, source, r, o) {
const self = this
if (this._FA) {
this._FA.cancel()
}
if (this._SFA) {
this._SFA.cancel()
}
if (!this.xMove) {
x = this._translateX
}
if (!this.yMove) {
y = this._translateY
}
if (!this.scale) {
scale = this._scale
}
const limitXY = this._getLimitXY(x, y)
x = limitXY.x
y = limitXY.y
if (!this.animation) {
this._setTransform(x, y, scale, source, r, o)
return
}
this._STD._springX._solution = null
this._STD._springY._solution = null
this._STD._springScale._solution = null
this._STD._springX._endPosition = this._translateX
this._STD._springY._endPosition = this._translateY
this._STD._springScale._endPosition = this._scale
this._STD.setEnd(x, y, scale, 1)
this._SFA = g(this._STD, function () {
const data = self._STD.x()
const x = data.x
const y = data.y
const scale = data.scale
self._setTransform(x, y, scale, source, r, o)
}, function () {
self._SFA.cancel()
})
},
_revise: function (source) {
const limitXY = this._getLimitXY(this._translateX, this._translateY)
const x = limitXY.x
const y = limitXY.y
const outOfBounds = limitXY.outOfBounds
if (outOfBounds) {
this._animationTo(x, y, this._scale, source)
}
return outOfBounds
},
_setTransform: function (x, y, scale, source = '', r, o) {
if (!(x !== null && x.toString() !== 'NaN' && typeof x === 'number')) {
x = this._translateX || 0
}
if (!(y !== null && y.toString() !== 'NaN' && typeof y === 'number')) {
y = this._translateY || 0
}
x = Number(x.toFixed(1))
y = Number(y.toFixed(1))
scale = Number(scale.toFixed(1))
if (!(this._translateX === x && this._translateY === y)) {
if (!r) {
this.$trigger('change', {
x: v(x, this._scaleOffset.x),
y: v(y, this._scaleOffset.y),
source: source
})
}
}
if (!this.scale) {
scale = this._scale
}
scale = this._adjustScale(scale)
scale = +scale.toFixed(3)
if (o && scale !== this._scale) {
this.$trigger('scale', {
x: x,
y: y,
scale: scale
})
}
const transform = `translate(${x}px, ${y}px) scale(${scale})`
animation.transition(this.$refs.el, {
styles: {
transform
},
duration: 0,
delay: 0
})
this._translateX = x
this._translateY = y
this._scale = scale
},
_touchstart () {
this.$parent.touchItem = this
},
_getComponentSize (el) {
return new Promise((resolve) => {
dom.getComponentRect(el, ({ size }) => {
resolve(size)
})
})
},
_updateRect () {
return this._getComponentSize(this.$refs.el).then(rect => {
this._rect = rect
})
}
},
render (createElement) {
const events = {
touchstart: this._touchstart
// touchend: this.touchend,
// touchend: this.touchend
}
return createElement('div', this._g({
ref: 'el',
on: events,
staticClass: ['uni-movable-view'],
staticStyle: {
transformOrigin: 'center'
}
}, this.$listeners), this.$slots.default, 2)
},
style: {
'uni-movable-view': {
position: 'absolute',
top: '0px',
left: '0px',
width: '10px',
height: '10px'
}
}
}
}
export default function init (Vue, weex) {
Vue.component('movable-view', getMovableView(weex))
}