智能照明系统APP-本地串口
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LightingSystemApp-serial/.svn/pristine/76/7657222266e344924ed662d4a50...

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/*
Ported to JavaScript by Lazar Laszlo 2011
lazarsoft@gmail.com, www.lazarsoft.info
*/
/*
*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {URShift} from './qrcode';
export default function BitMatrix(width, height) {
if (!height)
height = width;
if (width < 1 || height < 1) {
throw "Both dimensions must be greater than 0";
}
this.width = width;
this.height = height;
var rowSize = width >> 5;
if ((width & 0x1f) != 0) {
rowSize++;
}
this.rowSize = rowSize;
this.bits = new Array(rowSize * height);
for (var i = 0; i < this.bits.length; i++)
this.bits[i] = 0;
}
Object.defineProperty(BitMatrix.prototype, "Dimension", {
get: function() {
if (this.width != this.height) {
throw "Can't call getDimension() on a non-square matrix";
}
return this.width;
}
});
BitMatrix.prototype.get_Renamed = function(x, y) {
var offset = y * this.rowSize + (x >> 5);
return ((URShift(this.bits[offset], (x & 0x1f))) & 1) != 0;
};
BitMatrix.prototype.set_Renamed = function(x, y) {
var offset = y * this.rowSize + (x >> 5);
this.bits[offset] |= 1 << (x & 0x1f);
};
BitMatrix.prototype.flip = function(x, y) {
var offset = y * this.rowSize + (x >> 5);
this.bits[offset] ^= 1 << (x & 0x1f);
};
BitMatrix.prototype.clear = function() {
var max = this.bits.length;
for (var i = 0; i < max; i++) {
this.bits[i] = 0;
}
};
BitMatrix.prototype.setRegion = function(left, top, width, height) {
if (top < 0 || left < 0) {
throw "Left and top must be nonnegative";
}
if (height < 1 || width < 1) {
throw "Height and width must be at least 1";
}
var right = left + width;
var bottom = top + height;
if (bottom > this.height || right > this.width) {
throw "The region must fit inside the matrix";
}
for (var y = top; y < bottom; y++) {
var offset = y * this.rowSize;
for (var x = left; x < right; x++) {
this.bits[offset + (x >> 5)] |= 1 << (x & 0x1f);
}
}
};